VI Server Class Hierarchy
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The VI Server Class Hierarchy is the object-oriented organization of all of the classes available in the VI Server. These classes define all of the elements in the G language and is the backbone for properties, (accessible by property node), methods, accessible by (invoke node), and events. The hierarchy consists of the following classes:
Legend | |
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B | Basic Development Environment |
S | VI Scripting |
P | Private |
B | Deprecated |
Class Hierarchy Tree View
- Application (ClassID:1 B)
- CopyConflict (ClassID:98 P)
- CopyExpert (ClassID:99 P)
- CopyItem (ClassID:97 P)
- CopyOperation (ClassID:94 P)
- Generic (ClassID:3 B)
- LVTarget (ClassID:91 P)
- Project (ClassID:73 B)
- ProjectFilesViewItem (ClassID:133 P)
- ProjectItem (ClassID:74 B)
- ProjectItemType (ClassID:96 P)
- Provider (ClassID:93 P)
- Scene (ClassID:123 B)
- TagSet (ClassID:82 P)
- Variable (ClassID:81 B)
- VI (ClassID:2 B)
History
Version | Change(s) |
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The MapConstant class, SetConstant class, Map class, Set class, AssertStructuralTypeMismatchNode class, BuildMapNode class, BuildSetNode class, InPlaceMapNode class was added. The TargetStructureNode class was moved from being a child of the Structure class to being a child of the MultiFrameStructure class |
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The ExternalEditorWizard class was added. |
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The InPlaceVariantAttributeNode class, ClosureStructureNode class, RaceStructureNode class, and TargetStructureNode class was added. |