VI Server Class Hierarchy
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The VI Server Class Hierarchy is the object-oriented organization of all of the classes available in the VI Server. These classes define all of the elements in the G language and is the backbone for properties, (accessible by property node), methods, accessible by (invoke node), and events. The hierarchy consists of the following classes:
Legend | |
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B | Basic Development Environment |
S | VI Scripting |
P | Private |
B | Deprecated |
- Application (B)
- CopyConflict (P)
- CopyExpert (P)
- CopyItem (P)
- CopyOperation (P)
- Generic (B)
- Bus (B)
- ConnectorPane (S)
- Cursor (B)
- FlatSequenceFrame (S)
- GObject (B)
- AbstractDiagram (S)
- Diagram (S)
- CompanionDiagram (S)
- ScDiagram (S)
- SDF Companion Diagram (S)
- SDFDiagram (S)
- SimDiagram (S)
- TopLevelDiagram (S)
- MathDiagram (S)
- Diagram (S)
- Constant
- Control
- Decoration
- FlatSequence
- FlatSequenceInnerTunnel
- FlatSequenceOuterTunnel
- FormulaParameter
- Node
- Pane
- Panel
- PolymorphicVISelector
- PropertyItem
- Scale
- SequenceLocal
- SimulationDCO
- Splitter
- SynchronousDataFlowDCO
- Terminal
- TimedStructDCO
- Page
- Plot
- Probe
- SubWizard
- Project
- ProjectItem
- Scene
- Variable
- VI
History
Version | Change(s) |
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The Map class and Set class was added as children of the Control class. |