SceneTexture class
Appearance
| VI Server Class Information | |
|---|---|
| Return to VI Server Class Hierarchy | |
| Class Name | SceneTexture class |
| Class ID | 111 |
| Scope | Basic Development Environment |
| Class Inheritance |
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| Class Children | This class has no children. |
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The SceneTexture class is a class in the VI Server Class Hierarchy, (see also VI Server).
Properties
Show/Hide SceneTexture Properties Table
| Legend | |
|---|---|
| R/W | Readable/Writable Permissions |
| RTE | Available in the Run-Time Engine |
| Basic Development Environment | |
| VI Scripting | |
| Private | |
| Deprecated | |
| Property ID | Long Name (English) | Description | R/W | RTE |
|---|---|---|---|---|
| 22C3800 | Image | Reads or writes the image data for a texture you apply to an object in a 3D scene. | Read/Write | Yes |
| 22C3801 | Vertical Wrap Mode | Read or writes how the texture is vertically wrapped around a 3D object. | Read/Write | Yes |
| 22C3802 | Horizontal Wrap Mode | Read or writes how the texture is wrapped horizontally around a 3D object. | Read/Write | Yes |
| 22C3803 | Filter Mode | Reads or writes the method used to filter the texel colors applied to the geometry. Different values affect the quality and speed of the texture mapping. | Read/Write | Yes |
| 22C3804 | Apply Mode | Reads or writes how LabVIEW applies the texture to the 3D object. | Read/Write | Yes |
| 22C3805 | Blend Color | Reads or writes the RGBA color used to blend the texture you apply to the object. Use this property when the Apply Mode property is set to With Blending. | Read/Write | Yes |
| 22C380A | Transformation | Reads or writes the transformation you apply to the texture. The transformation must be a 4x4 2D array of single precision numbers that represents the transformation matrix you want to apply to the texture. | Read/Write | Yes |
Methods
Show/Hide SceneTexture Properties Table
| Legend | |
|---|---|
| RTE | Available in the Run-Time Engine |
| Basic Development Environment | |
| VI Scripting | |
| Private | |
| Deprecated | |
| Method ID | Long Name (English) | Description | RTE |
|---|---|---|---|
| 22C3400 | Transformation:Rotate | Rotates the texture by the specified number of radians. This method performs a relative rotation from the current orientation of the texture. | Yes (Read/Write) |
| 22C3401 | Transformation:Translate | Translates the texture by the specified vector. This method performs a relative translation from the initial position of the texture. | Yes (Read/Write) |
| 22C3402 | Transformation:Scale | Scales the texture by the given scale factors. This method performs a relative scale from the current position of the object. | Yes (Read/Write) |
| 22C3406 | Transformation:Clear Transformation | Removes any transformations previously applied to the texture. | Yes (Read/Write) |
| 22C3407 | Transformation:Set Rotation | Rotates the texture by the specified number of radians. This method performs an absolute rotation from the current position of the texture. | Yes (Read/Write) |
| 22C3408 | Transformation:Set Translation | Translates the texture by the specified vector. This method performs an absolute translation from the initial position of the texture. | Yes (Read/Write) |
| 22C3409 | Transformation:Set Scale | Scales the texture by the specified scaling factor. This method performs an absolute scale from the current position of the texture. | Yes (Read/Write) |
| 22C340A | Transformation:Get Rotation | Returns the Axis and Angle that define the rotation of the object. | Yes (Read/Write) |
| 22C340B | Transformation:Get Translation | Returns the translation of the object. | Yes (Read/Write) |
| 22C340C | Transformation:Get Scale | Returns the scale factors of the object. | Yes (Read/Write) |
Events
This class has no events or it inherits events from its parent: Scene Class.
History
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History information is needed. What changes have occurred over previous versions? |
| Version | Change(s) |
|---|---|
| More info to come. |