VI Server Property Information
|
Property ID
|
22C3805
|
Scope
|
Basic Development Environment
|
Data Name
|
Blend Color
|
Short Name*
|
BlendColor
|
Long Name*
|
Blend Color
|
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
|
Owning Class ID
|
111
|
Owning Class Name
|
SceneTexture Class
|
Data Type
|
Numeric Cluster TypeDef data type
|
Property Node
|
|
Available in Real-Time Operating System | No |
Available in Run-Time Engine | Yes |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Permissions | Read/Write |
Remote access allowed | Yes |
Settable when the VI is running | Yes |
Reads or writes the RGBA color used to blend the texture you apply to the object. Use this property when the Apply Mode property is set to With Blending.
Elements
Name
|
Description
|
Red
|
Indicates the red value. Valid values include 0 through 1.
|
Green
|
Indicates the green value. Valid values include 0 through 1.
|
Blue
|
Indicates the blue value. Valid values include 0 through 1.
|
Alpha
|
Indicates the Alpha value. Valid values include 0 through 1.
|
Uses
History
Version
|
Change(s)
|
|
More info to come.
|
See Also
External Links