SceneTexture class/Horizontal Wrap Mode property

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VI Server Property Information
Property ID 22C3802
Scope Basic Development Environment
Data Name Horizontal Wrap Mode
Short Name* HorizontalWrapMode
Long Name* Horizontal Wrap Mode
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
Owning Class ID 111
Owning Class Name SceneTexture Class
Data Type Enum U16 data type

Enum U16

Property Node Horizontal Wrap Mode
Available in Real-Time Operating SystemNo
Available in Run-Time EngineYes
Loads the block diagram into memoryNo
Loads the front panel into memoryNo
Need to authenticate before useNo
PermissionsRead/Write
Remote access allowedYes
Settable when the VI is runningYes

Read or writes how the texture is wrapped horizontally around a 3D object.

Values
0 Clamp—Applies the texture image to the object with texture coordinates clamped to the range [0…1]. LabVIEW interprets any texture coordinates outside this range with clamped values. The texture does not repeat across the surface of the object.
1 Repeat—The texture repeats across the surface of the object when you pass texture coordinates outside the range [0…1]. LabVIEW only considers the fractional part of the texture coordinate. For example, LabVIEW interprets 0.4 and 3.4 as the same texture coordinate.

Uses

History

Version Change(s)
LabVIEW 2018 More info to come.

See Also

External Links