SceneTexture class/Transformation property

From LabVIEW Wiki
Jump to: navigation, search
VI Server Property Information
Property ID 22C380A
Scope Basic Development Environment
Data Name Transformation
Short Name* Transformation
Long Name* Transformation
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
Owning Class ID 111
Owning Class Name SceneTexture Class
Data Type Single Float Array data type

Single Float Array

Property Node Transformation
Available in Real-Time Operating SystemNo
Available in Run-Time EngineYes
Loads the block diagram into memoryNo
Loads the front panel into memoryNo
Need to authenticate before useNo
PermissionsRead/Write
Remote access allowedYes
Settable when the VI is runningYes

Reads or writes the transformation you apply to the texture. The transformation must be a 4x4 2D array of single precision numbers that represents the transformation matrix you want to apply to the texture.


Uses

History

Version Change(s)
LabVIEW 2018 More info to come.

See Also

External Links