SceneTexture class/Vertical Wrap Mode property

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VI Server Property Information
Property ID 22C3801
Scope Basic Development Environment
Data Name Vertical Wrap Mode
Short Name* VerticalWrapMode
Long Name* Vertical Wrap Mode
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
Owning Class ID 111
Owning Class Name SceneTexture Class
Data Type Enum U16 data type

Enum U16

Property Node Vertical Wrap Mode
Available in Real-Time Operating SystemNo
Available in Run-Time EngineYes
Loads the block diagram into memoryNo
Loads the front panel into memoryNo
Need to authenticate before useNo
Remote access allowedYes
Settable when the VI is runningYes

Read or writes how the texture is vertically wrapped around a 3D object.

0 Clamp—Applies the texture image to the object with texture coordinates clamped to the range [0…1]. LabVIEW interprets any texture coordinates outside this range with clamped values. The texture does not repeat across the surface of the object.
1 Repeat—The texture repeats across the surface of the object when you pass texture coordinates outside the range [0…1]. LabVIEW only considers the fractional part of the texture coordinate. For example, LabVIEW interprets 0.4 and 3.4 as the same texture coordinate.



Version Change(s)
LabVIEW 2018 More info to come.

See Also

External Links