VI Server Property Information
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Property ID
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22C3804
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Scope
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Basic Development Environment
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Data Name
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Apply Mode
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Short Name*
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ApplyMode
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Long Name*
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Apply Mode
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* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
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Owning Class ID
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111
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Owning Class Name
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SceneTexture Class
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Data Type
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Enum U16 data type
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Property Node
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Available in Real-Time Operating System | No |
Available in Run-Time Engine | Yes |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Permissions | Read/Write |
Remote access allowed | Yes |
Settable when the VI is running | Yes |
Reads or writes how LabVIEW applies the texture to the 3D object.
Values
0
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As a Decal—(default) Applies the texture as a decal, blending the colors of the texture and the geometry of the object according to the following formula: Result Color=(1–Alpha in texel)*Color of geometry+Alpha in texel*Color in texel
The alpha of the vertex does not change and is the same as the alpha in the geometry.
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1
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As a replacement—Replaces the color of the geometry with the color of the texture. LabVIEW also replaces the alpha value with the alpha value stored in the texture.
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2
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With Blending—Blends the texture with the Blend Color of the texture according to the following formula: Result Color=(–Color in texel)*Color in geometry+Color in texel*Blend Color
The resulting alpha value is Alpha(texel)*Alpha(geometry)
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3
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With Modulation—Applies the texture to the surface of the object and modulates the texture by the color of the surface according to the following formulas: Result Color=Color(texel)*Color(geometry)
Result Alpha=Alpha(texel)*Alpha(geometry)
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Uses
History
Version
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Change(s)
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More info to come.
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See Also
External Links