SceneTexture class/Apply Mode property
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VI Server Property Information | |
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Property ID | 22C3804 |
Scope | Basic Development Environment |
Data Name | Apply Mode |
Short Name* | ApplyMode |
Long Name* | Apply Mode |
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
Owning Class ID | 111 |
Owning Class Name | SceneTexture Class |
Data Type | Enum U16 data type |
Property Node | ![]() |
Available in Real-Time Operating System | No |
Available in Run-Time Engine | Yes |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Permissions | Read/Write |
Remote access allowed | Yes |
Settable when the VI is running | Yes |
Reads or writes how LabVIEW applies the texture to the 3D object.
0 | As a Decal—(default) Applies the texture as a decal, blending the colors of the texture and the geometry of the object according to the following formula: Result Color=(1–Alpha in texel)*Color of geometry+Alpha in texel*Color in texel The alpha of the vertex does not change and is the same as the alpha in the geometry. |
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1 | As a replacement—Replaces the color of the geometry with the color of the texture. LabVIEW also replaces the alpha value with the alpha value stored in the texture. |
2 | With Blending—Blends the texture with the Blend Color of the texture according to the following formula: Result Color=(–Color in texel)*Color in geometry+Color in texel*Blend Color The resulting alpha value is Alpha(texel)*Alpha(geometry) |
3 | With Modulation—Applies the texture to the surface of the object and modulates the texture by the color of the surface according to the following formulas: Result Color=Color(texel)*Color(geometry) Result Alpha=Alpha(texel)*Alpha(geometry) |
Uses
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Specific use cases for this property. |
History
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History information is needed. What changes have occurred over previous versions? |
Version | Change(s) |
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More info to come. |
See Also
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External Links
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