SceneTexture class/Transformation.Set Scale method
VI Server Method Information | |
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Method ID | 22C3409 |
Scope | Basic Development Environment |
Data Name | Transformation.Set Scale |
Short Name* | Transformation.Set Scale |
Long Name* | Transformation:Set Scale |
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
Owning Class ID | 111 |
Owning Class Name | SceneTexture Class |
Return Data Type | No return value |
Invoke Node | |
Available in Real-Time Operating System | Yes |
Available in Run-Time Engine | Yes (Read/Write) |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Remote access allowed | Yes |
Settable when the VI is running | No |
Scales the texture by the specified scaling factor. This method performs an absolute scale from the current position of the texture.
Parameters
Data type | Name | Required | Description |
---|---|---|---|
Scale | Yes | The s and t coordinates that define the scale of a 2D texture. |
Uses
Specific use cases for this method. |
History
History information is needed. What changes have occurred over previous versions? |
Version | Change(s) |
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More info to come. |
See Also
Add links to internal wiki pages that would also help. |
External Links
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