SceneMesh class: Difference between revisions
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Latest revision as of 01:58, 8 May 2020
| VI Server Class Information | |
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| Return to VI Server Class Hierarchy | |
| Class Name | SceneMesh class |
| Class ID | 118 |
| Scope | Basic Development Environment |
| Class Inheritance |
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| Class Children | This class has no children. |
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This article is a stub. You can help LabVIEW Wiki by expanding it. Please improve this article if you can. |
The SceneMesh class is a class in the VI Server Class Hierarchy, (see also VI Server).
Properties
Show/Hide SceneMesh Properties Table
| Legend | |
|---|---|
| R/W | Readable/Writable Permissions |
| RTE | Available in the Run-Time Engine |
| Basic Development Environment | |
| VI Scripting | |
| Private | |
| Deprecated | |
| Property ID | Long Name (English) | Description | R/W | RTE |
|---|---|---|---|---|
| 62A43000 | Draw Mode | Returns the mode used to draw the mesh. | Read Only | Yes |
| 62A43001 | Vertex Array | Returns an array of the vertices that can be used by the mesh, as indexed by the Indices. Each vertex consists of an x, y, and z value. | Read Only | Yes |
| 62A43003 | Normal Array | Returns the x, y, and z normal components that can be used by the mesh as indexed by the Indices. | Read Only | Yes |
| 62A43005 | Normal Binding Mode | Returns the binding mode of the normals of the mesh. | Read Only | Yes |
| 62A43006 | Color Array | Determines the RGBA color values that can be used by the mesh as defined by the Indices. | Read Only | Yes |
| 62A43008 | Color Binding Mode | Returns the mode used to bind colors of the mesh to the representation. | Read Only | Yes |
| 62A43009 | Texture Coordinates [] | Defines the s and t texture space coordinates that can be used by the mesh as indexed by Indices. | Read Only | Yes |
| 62A4300A | Indices | Indexes the texture coordinates for the mesh. | Read Only | Yes |
| 62A4300B | Use Display List? | Sets whether the mesh uses display lists. | Read/Write | Yes |
Methods
Show/Hide SceneMesh Properties Table
| Legend | |
|---|---|
| RTE | Available in the Run-Time Engine |
| Basic Development Environment | |
| VI Scripting | |
| Private | |
| Deprecated | |
| Method ID | Long Name (English) | Description | RTE |
|---|---|---|---|
| 62A42C00 | Set Mesh Parameters | Sets the parameters that describe the mesh. Use this method to define how LabVIEW renders the 3D object to which you apply the mesh. If you do not specify a value for a parameter of this method, LabVIEW uses the current value of the parameter. | Yes (Read/Write) |
| 62A42C01 | Share Arrays | Shares colors, normals, texture coordinates, and/or vertex arrays between meshes. | Yes (Read/Write) |
| 62A42C02 | Delaunay Mesh | Generates a Delaunay triangulation mesh around an array of points. Use this method on an array of 3D points in which no two points share the same x and y values. | Yes (Read/Write) |
Events
This class has no events or it inherits events from its parent: SceneGeometry Class.
History
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History information is needed. What changes have occurred over previous versions? |
| Version | Change(s) |
|---|---|
| More info to come. |