VI Server Property Information

Property ID

62A43000

Scope

Basic Development Environment

Data Name

Draw Mode

Short Name^{*}

DrawMode

Long Name^{*}

Draw Mode

* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.

Owning Class ID

118

Owning Class Name

SceneMesh Class

Data Type

Enum U16 data type

Property Node


Available in RealTime Operating System  No 
Available in RunTime Engine  Yes 
Loads the block diagram into memory  No 
Loads the front panel into memory  No 
Need to authenticate before use  No 
Permissions  Read Only 
Remote access allowed  Yes 
Settable when the VI is running  No 
Returns the mode used to draw the mesh.
Values
0

Points—LabVIEW draws a point at each of the n vertices.

1

Lines—LabVIEW draws the mesh as a series of unconnected line segments. A line connects vertices 0 and 1, a second line connects vertices 2 and 3, and so on.

2

Line Strip—LabVIEW draws the mesh as a series of connected lines. The line between vertices 0 and 1 connects to the line between vertices 1 and 2, and so on.

3

Line Loop—Similar to Line Strip, LabVIEW draws the mesh as a series of connected lines, but connects the final vertex back to the original vertex, completing a loop.

4

Triangles—LabVIEW draws the mesh using a series of triangles with points defined by groups of three vertices. The first triangle connects vertices 0, 1, and 2, the second triangle connects vertices 3, 4, and 5, and so on. If the total number of vertices in the mesh is not a multiple of 3, LabVIEW ignores the final one or two vertices.

5

Triangle Strip—LabVIEW draws the mesh using a series of conjoined triangles that form part of a surface. The first triangle connects vertices 0, 1, and 2, the second triangle connects vertices 2, 1, and 3, and so on. The ordering preserves the orientation of the triangles.

6

Triangle Fan—Similar to Triangle Strip, LabVIEW draws the mesh using a series of conjoined triangles, but with a different ordering of the mesh's vertices. The first triangle connects vertices 0, 1, and 2, the second triangle connects vertices 0, 2, and 3, and so on to create a fan shape.

7

Quads—LabVIEW draws the mesh using a series of quadrilaterals. The first quad connects vertices 0, 1, 2, and 3, the second quad connects vertices 4, 5, 6, and 7, and so on. If the total number of vertices is not a multiple of 4, LabVIEW ignores the final one, two, or three vertices.

8

Quad Strip—LabVIEW draws the mesh using a series of conjoined quadrilaterals. The first quad connects vertices 0, 1, 3, and 2, the second quad connects vertices 2, 3, 5, and 4, and so on. If the total number of vertices is odd, LabVIEW ignores the final vertex.

9

Polygon—LabVIEW draws the mesh as a polygon, connecting all vertices in the mesh and filling the space between them. To use this draw mode, the polygon must be convex and must not intersect itself at any point.

Uses
History
Version

Change(s)


More info to come.

See Also
External Links