SceneMesh class/Color Binding Mode property

From LabVIEW Wiki
Jump to: navigation, search
VI Server Property Information
Property ID 62A43008
Scope Basic Development Environment
Data Name Color Binding Mode
Short Name* ColorBindingMode
Long Name* Color Binding Mode
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
Owning Class ID 118
Owning Class Name SceneMesh Class
Data Type Enum U16 data type

Enum U16

Property Node Color Binding Mode
Available in Real-Time Operating SystemNo
Available in Run-Time EngineYes
Loads the block diagram into memoryNo
Loads the front panel into memoryNo
Need to authenticate before useNo
PermissionsRead Only
Remote access allowedYes
Settable when the VI is runningNo

Returns the mode used to bind colors of the mesh to the representation.

0 Overall—Binds the color at the first index in the color array to all the primitives of the mesh.
1 Per Primitive—Different colors bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives.
2 Per Vertex—Binds the colors in the color array to the vertices of the mesh according to the indices you define.
3 Binding Off—No colors bind to the mesh.



Version Change(s)
LabVIEW 2018 More info to come.

See Also

External Links