VI Server Property Information
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Property ID
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62A43008
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Scope
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Basic Development Environment
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Data Name
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Color Binding Mode
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Short Name*
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ColorBindingMode
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Long Name*
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Color Binding Mode
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* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
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Owning Class ID
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118
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Owning Class Name
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SceneMesh Class
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Data Type
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Enum U16 data type
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Property Node
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Available in Real-Time Operating System | No |
Available in Run-Time Engine | Yes |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Permissions | Read Only |
Remote access allowed | Yes |
Settable when the VI is running | No |
Returns the mode used to bind colors of the mesh to the representation.
Values
0
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Overall—Binds the color at the first index in the color array to all the primitives of the mesh.
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1
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Per Primitive—Different colors bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives.
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2
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Per Vertex—Binds the colors in the color array to the vertices of the mesh according to the indices you define.
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3
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Binding Off—No colors bind to the mesh.
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Uses
History
Version
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Change(s)
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More info to come.
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See Also
External Links