VI Server Property Information
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Property ID
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C0700B
|
Scope
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Basic Development Environment
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Data Name
|
AxisAlignment
|
Short Name*
|
Axis Alignment
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Long Name*
|
Axis Alignment
|
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
|
Owning Class ID
|
129
|
Owning Class Name
|
SceneText Class
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Data Type
|
Enum U8 data type
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Property Node
|
|
Available in Real-Time Operating System | Yes |
Available in Run-Time Engine | Yes |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Permissions | Read/Write |
Remote access allowed | Yes |
Settable when the VI is running | Yes |
Aligns the text object along the plane you specify.
Values
0
|
X-Y—Aligns the text along the plane that the x-axis and the y-axis form.
|
1
|
Y-Z—Aligns the text along the plane that the y-axis and the z-axis form.
|
2
|
X-Z—Aligns the text along the plane that the z-axis and the x-axis form.
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3
|
Reversed X-Y—Aligns the text along the plane that the x-axis and the y-axis form, but reverses the direction in which the normal vector of the plane points. If you align the text along this plane, the text appears backwards.
|
4
|
Reversed Y-Z—Aligns the text along the plane that the y-axis and the z-axis form, but reverses the direction in which the normal vector of the plane points. If you align the text along this plane, the text appears backwards.
|
5
|
Reversed X-Z—Aligns the text along the plane that the z-axis and the x-axis form, but reverses the direction in which the normal vector of the plane points. If you align the text along this plane, the text appears backwards.
|
6
|
Screen—Aligns the text along the plane of the screen on which you view the 3D scene. If you align the text along this plane, the text automatically rotates to face the scene camera.
|
Uses
History
Version
|
Change(s)
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|
More info to come.
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See Also
External Links