SceneObject class/Material.Shininess property

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VI Server Property Information
Property ID 2D87781A
Scope Basic Development Environment
Data Name Material.Shininess
Short Name* Material.Shininess
Long Name* Material:Shininess
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
Owning Class ID 105
Owning Class Name SceneObject Class
Data Type Single Float data type

Single Float

Property Node Material:Shininess
Available in Real-Time Operating SystemNo
Available in Run-Time EngineYes
Loads the block diagram into memoryNo
Loads the front panel into memoryNo
Need to authenticate before useNo
PermissionsRead/Write
Remote access allowedYes
Settable when the VI is runningYes

Reads or writes the size of the highlight that appears on the object when light reflects specularly off the object. Shine can be a value from 0128. Materials only appear in lighted scenes.


Uses

History

Version Change(s)
LabVIEW 2018 More info to come.

See Also

External Links