|VI Server Property Information
||Basic Development Environment
|* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
|Owning Class ID
|Owning Class Name
||Enum U16 data type
|Available in Real-Time Operating System||No|
|Available in Run-Time Engine||Yes|
|Loads the block diagram into memory||No|
|Loads the front panel into memory||No|
|Need to authenticate before use||No|
|Remote access allowed||Yes|
|Settable when the VI is running||Yes|
Reads or writes how the 3D object reacts to light. Materials only appear in lighted scenes.
||Inherit Material—The object inherits the color mode of a parent object.
||Use entire Material—The emissive color of the material and its ambient, diffuse, and specular reflectance values all affect the reaction of the material to a light source.
||Ignore Ambient—LabVIEW ignores the ambient color and uses the base color of the object in its place.
||Ignore Diffuse—LabVIEW ignores the diffuse color and uses the base color of the object in its place.
||Ignore Specular—LabVIEW ignores the specular color and uses the base color of the object in its place.
||Ignore Emission—LabVIEW ignores the emissive color and uses the base color of the object in its place.
||Ignore Ambient and Diffuse—LabVIEW ignores the ambient and diffuse colors and uses the base color of the object in their place.
||More info to come.