VI Server Property Information
|
Property ID
|
2D877815
|
Scope
|
Basic Development Environment
|
Data Name
|
Material.Color Mode
|
Short Name*
|
Material.ColorMode
|
Long Name*
|
Material:Color Mode
|
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
|
Owning Class ID
|
105
|
Owning Class Name
|
SceneObject Class
|
Data Type
|
Enum U16 data type
|
Property Node
|
|
Available in Real-Time Operating System | No |
Available in Run-Time Engine | Yes |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Permissions | Read/Write |
Remote access allowed | Yes |
Settable when the VI is running | Yes |
Reads or writes how the 3D object reacts to light. Materials only appear in lighted scenes.
Values
0
|
Inherit Material—The object inherits the color mode of a parent object.
|
1
|
Use entire Material—The emissive color of the material and its ambient, diffuse, and specular reflectance values all affect the reaction of the material to a light source.
|
2
|
Ignore Ambient—LabVIEW ignores the ambient color and uses the base color of the object in its place.
|
3
|
Ignore Diffuse—LabVIEW ignores the diffuse color and uses the base color of the object in its place.
|
4
|
Ignore Specular—LabVIEW ignores the specular color and uses the base color of the object in its place.
|
5
|
Ignore Emission—LabVIEW ignores the emissive color and uses the base color of the object in its place.
|
6
|
Ignore Ambient and Diffuse—LabVIEW ignores the ambient and diffuse colors and uses the base color of the object in their place.
|
Uses
History
Version
|
Change(s)
|
|
More info to come.
|
See Also
External Links