SceneObject class/Fog.Function property
Appearance
VI Server Property Information | |
---|---|
Property ID | 2D877810 |
Scope | Basic Development Environment |
Data Name | Fog.Function |
Short Name* | Fog.Function |
Long Name* | Fog:Function |
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
Owning Class ID | 105 |
Owning Class Name | SceneObject Class |
Data Type | Enum U16 data type |
Property Node | ![]() |
Available in Real-Time Operating System | No |
Available in Run-Time Engine | Yes |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Permissions | Read/Write |
Remote access allowed | Yes |
Settable when the VI is running | Yes |
Reads or writes the blending factor you use to apply fog to an object.
0 | Inherit Fog—Applies fog to the object according to the blending factor of a parent object. |
---|---|
1 | No Fog—Renders the object with no fog. |
2 | Linear Fog—Applies fog to the object according to the following equation: f=e–(density•z) where f is the blend factor and z is the distance from the viewpoint to the center of the fogged fragment in eye coordinates. |
3 | Exponential Fog—Applies fog to the object according to the following equation: f=e–(density•z)2 where f is the blend factor and z is the distance from the viewpoint to the center of the fogged fragment in eye coordinates. |
4 | Exponential Square Fog—Applies fog to the object according to the following equation: f=(end–z)/(end–start) where f is the blend factor and z is the distance from the viewpoint to the center of the fogged fragment in eye coordinates. |
Uses
![]() |
Specific use cases for this property. |
History
![]() |
History information is needed. What changes have occurred over previous versions? |
Version | Change(s) |
---|---|
![]() |
More info to come. |
See Also
![]() |
Add links to internal wiki pages that would also help. |
External Links
![]() |
Add links to external resources that would also help. |