VI Server Property Information
|
Property ID
|
2D877810
|
Scope
|
Basic Development Environment
|
Data Name
|
Fog.Function
|
Short Name*
|
Fog.Function
|
Long Name*
|
Fog:Function
|
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
|
Owning Class ID
|
105
|
Owning Class Name
|
SceneObject Class
|
Data Type
|
Enum U16 data type
|
Property Node
|
|
Available in Real-Time Operating System | No |
Available in Run-Time Engine | Yes |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Permissions | Read/Write |
Remote access allowed | Yes |
Settable when the VI is running | Yes |
Reads or writes the blending factor you use to apply fog to an object.
Values
0
|
Inherit Fog—Applies fog to the object according to the blending factor of a parent object.
|
1
|
No Fog—Renders the object with no fog.
|
2
|
Linear Fog—Applies fog to the object according to the following equation: f=e–(density•z)
where f is the blend factor and z is the distance from the viewpoint to the center of the fogged fragment in eye coordinates.
|
3
|
Exponential Fog—Applies fog to the object according to the following equation: f=e–(density•z)2
where f is the blend factor and z is the distance from the viewpoint to the center of the fogged fragment in eye coordinates.
|
4
|
Exponential Square Fog—Applies fog to the object according to the following equation: f=(end–z)/(end–start)
where f is the blend factor and z is the distance from the viewpoint to the center of the fogged fragment in eye coordinates.
|
Uses
History
Version
|
Change(s)
|
|
More info to come.
|
See Also
External Links