|VI Server Property Information
||Basic Development Environment
||Draw Style.Face Culling Mode
||Draw Style:Face Culling Mode
|* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
|Owning Class ID
|Owning Class Name
||Enum U16 data type
|Available in Real-Time Operating System||No|
|Available in Run-Time Engine||Yes|
|Loads the block diagram into memory||No|
|Loads the front panel into memory||No|
|Need to authenticate before use||No|
|Remote access allowed||Yes|
|Settable when the VI is running||Yes|
Reads or writes the culling method you apply to the object.
||Inherit Value—The object inherits the culling method of a parent object.
||No Culling—The entire object appears in the 3D scene.
||Cull Back Face—Discards polygons of the object from the scene because their normals point away from the viewer.
||Cull Front Face—Discards polygons of the object from the scene because their normals point toward the viewer.
||Cull Both Faces—Discards all polygons of the 3D object.
||More info to come.