VI Server Property Information
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Property ID
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2D877825
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Scope
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Basic Development Environment
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Data Name
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Blending.Function.Source
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Short Name*
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Blending.Function.Source
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Long Name*
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Blending:Function:Source
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* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
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Owning Class ID
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105
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Owning Class Name
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SceneObject Class
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Data Type
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Enum U16 data type
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Property Node
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Available in Real-Time Operating System | No |
Available in Run-Time Engine | Yes |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Permissions | Read/Write |
Remote access allowed | Yes |
Settable when the VI is running | Yes |
Reads or writes the blend factor you apply to the color values of the incoming fragment.
The following source and destination color components are described as (Rs, Gs, Bs, As) for source components and (Rd, Gd, Bd, Ad) for destination components.
The components have integer values between 0 and (kR, kG, kB, kA), where kR=2mR 1, kG=2mG 1, kB=2mB 1, and kA=2mA 1.
(mR, mG, mB, mA) is the number of bitplanes for each red, green, blue, and alpha value.
Values
0
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Zero— (default) (0, 0, 0, 0)
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1
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One—(1, 1, 1, 1)
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2
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Destination Color—(Rd/kR, Gd/kG, Bd/kB, Ad/kA)
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3
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One Minus Destination Color—(1, 1, 1, 1)−(Rd/kR, Gd/kG, Bd/kB, Ad/kA)
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4
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Source Alpha—(As/kA, As/kA, As/kA, As/kA)
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5
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One Minus Source Alpha—(1, 1, 1, 1)−(As/kA, As/kA, As/kA, As/kA)
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6
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Destination Alpha—(Ad/kA, Ad/kA, Ad/kA, Ad/kA)
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7
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One Minus Destination Alpha—(1, 1, 1, 1)−(Ad/kA, Ad/kA, Ad/kA, Ad/kA)
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8
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Source Alpha Saturate—(i, i, i, 1) where i=min (As, kA, Ad)/kA
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Uses
History
Version
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Change(s)
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More info to come.
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See Also
External Links