SceneObject class/Blending.Bin property

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VI Server Property Information
Property ID 2D877804
Scope Basic Development Environment
Data Name Blending.Bin
Short Name* Blending.Bin
Long Name* Blending:Bin
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
Owning Class ID 105
Owning Class Name SceneObject Class
Data Type Enum U16 data type

Enum U16

Property Node Blending:Bin
Available in Real-Time Operating SystemNo
Available in Run-Time EngineYes
Loads the block diagram into memoryNo
Loads the front panel into memoryNo
Need to authenticate before useNo
Remote access allowedYes
Settable when the VI is runningYes

Reads or writes the draw bin in which you drop and store objects. The bin of an object affects the order in which the object appears when you render the scene.

0 Normal Bin—Stores objects without a specific sorting pattern.
1 Opaque Bin—Sorts objects in the scene from front to back relative to the viewer to ensure that objects closer to the camera render first.
2 Transparent Bin—Sorts objects in the scene from back to front relative to the viewer to ensure that transparent or translucent objects correctly blend with objects that appear behind them.



Version Change(s)
LabVIEW 2018 More info to come.

See Also

External Links