Application class/Scene.Write Scene File method
VI Server Method Information | |
---|---|
Method ID | 880 |
Scope | Basic Development Environment |
Data Name | Scene.Write Scene File |
Short Name* | Scene.Write Scene File |
Long Name* | Scene:Write Scene File |
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
Owning Class ID | 1 |
Owning Class Name | Application Class |
Return Data Type | No return value |
Invoke Node | |
Available in Real-Time Operating System | Yes |
Available in Run-Time Engine | Yes (Read/Write) |
Remote access allowed | Yes |
Writes a new 3D scene file. The filename must end with a .lvsg
or .dae
extension.
If the scene includes textures, this method writes the textures as .png
files to the same directory as the .lvsg
or .dae
file. The filenames for the textures consist of an enumerated integer followed by the name of the .lvsg
or .dae
file.
Parameters
Data type | Name | Required | Description |
---|---|---|---|
Scene | Yes | Reference to a 3D scene. | |
File | Yes | Specifies the filename for the 3D scene. The filename must end with a .lvsg or .dae extension.
|
Uses
Specific use cases for this method. |
History
Version | Change(s) |
---|---|
Starting in LabVIEW 2011 Write Scene File method now supports .dae files. |
See Also
Add links to internal wiki pages that would also help. |
External Links
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