| VI Server Property Information
|
| Property ID
|
62A43008
|
| Scope
|
Basic Development Environment
|
| Data Name
|
Color Binding Mode
|
| Short Name*
|
ColorBindingMode
|
| Long Name*
|
Color Binding Mode
|
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
|
| Owning Class ID
|
118
|
| Owning Class Name
|
SceneMesh Class
|
| Data Type
|
Enum U16 data type
|
| Property Node
|
|
| Available in Real-Time Operating System | No |
| Available in Run-Time Engine | Yes |
| Loads the block diagram into memory | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Permissions | Read Only |
| Remote access allowed | Yes |
| Settable when the VI is running | No |
Returns the mode used to bind colors of the mesh to the representation.
Values
| 0
|
Overall—Binds the color at the first index in the color array to all the primitives of the mesh.
|
| 1
|
Per Primitive—Different colors bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives.
|
| 2
|
Per Vertex—Binds the colors in the color array to the vertices of the mesh according to the indices you define.
|
| 3
|
Binding Off—No colors bind to the mesh.
|
Uses
History
| Version
|
Change(s)
|
|
More info to come.
|
See Also
External Links