| VI Server Method Information
|
| Method ID
|
880
|
| Scope
|
Basic Development Environment
|
| Data Name
|
Scene.Write Scene File
|
| Short Name*
|
Scene.Write Scene File
|
| Long Name*
|
Scene:Write Scene File
|
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
|
| Owning Class ID
|
1
|
| Owning Class Name
|
Application Class
|
| Return Data Type
|
No return value
|
| Invoke Node
|
|
| Available in Real-Time Operating System | Yes |
| Available in Run-Time Engine | Yes (Read/Write) |
| Remote access allowed | Yes |
Writes a new 3D scene file. The filename must end with a .lvsg or .dae extension.
If the scene includes textures, this method writes the textures as .png files to the same directory as the .lvsg or .dae file. The filenames for the textures consist of an enumerated integer followed by the name of the .lvsg or .dae file.
Parameters
| Data type
|
Name
|
Required
|
Description
|
| Constant Refnum
|
Scene
|
Yes
|
Reference to a 3D scene.
|
|
File
|
Yes
|
Specifies the filename for the 3D scene. The filename must end with a .lvsg or .dae extension.
|
Uses
History
| Version
|
Change(s)
|
|
More info to come.
|
See Also
External Links