| VI Server Property Information
|
| Property ID
|
2D87781A
|
| Scope
|
Basic Development Environment
|
| Data Name
|
Material.Shininess
|
| Short Name*
|
Material.Shininess
|
| Long Name*
|
Material:Shininess
|
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
|
| Owning Class ID
|
105
|
| Owning Class Name
|
SceneObject Class
|
| Data Type
|
Single Float data type
|
| Property Node
|
|
| Available in Real-Time Operating System | No |
| Available in Run-Time Engine | Yes |
| Loads the block diagram into memory | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Permissions | Read/Write |
| Remote access allowed | Yes |
| Settable when the VI is running | Yes |
Reads or writes the size of the highlight that appears on the object when light reflects specularly off the object. Shine can be a value from 0−128. Materials only appear in lighted scenes.
Uses
History
| Version
|
Change(s)
|
|
More info to come.
|
See Also
External Links