SceneObject class/Fog.Function property
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| VI Server Property Information | |
|---|---|
| Property ID | 2D877810 |
| Scope | Basic Development Environment |
| Data Name | Fog.Function |
| Short Name* | Fog.Function |
| Long Name* | Fog:Function |
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
| Owning Class ID | 105 |
| Owning Class Name | SceneObject Class |
| Data Type | Enum U16 data type |
| Property Node | |
| Available in Real-Time Operating System | No |
| Available in Run-Time Engine | Yes |
| Loads the block diagram into memory | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Permissions | Read/Write |
| Remote access allowed | Yes |
| Settable when the VI is running | Yes |
Reads or writes the blending factor you use to apply fog to an object.
| 0 | Inherit Fog—Applies fog to the object according to the blending factor of a parent object. |
|---|---|
| 1 | No Fog—Renders the object with no fog. |
| 2 | Linear Fog—Applies fog to the object according to the following equation: f=e–(density•z) where f is the blend factor and z is the distance from the viewpoint to the center of the fogged fragment in eye coordinates. |
| 3 | Exponential Fog—Applies fog to the object according to the following equation: f=e–(density•z)2 where f is the blend factor and z is the distance from the viewpoint to the center of the fogged fragment in eye coordinates. |
| 4 | Exponential Square Fog—Applies fog to the object according to the following equation: f=(end–z)/(end–start) where f is the blend factor and z is the distance from the viewpoint to the center of the fogged fragment in eye coordinates. |
Uses
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Specific use cases for this property. |
History
| |
History information is needed. What changes have occurred over previous versions? |
| Version | Change(s) |
|---|---|
| More info to come. |
See Also
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Add links to internal wiki pages that would also help. |
External Links
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