Application class/Scene.Read Scene File method: Difference between revisions
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[[Category:VI Server Method]] | [[Category:VI Server Method]] | ||
Revision as of 14:06, 7 May 2020
| VI Server Method Information | |
|---|---|
| Method ID | 881 |
| Scope | Basic Development Environment |
| Data Name | Scene.Read Scene File |
| Short Name* | Scene.Read Scene File |
| Long Name* | Scene:Read Scene File |
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
| Owning Class ID | 1 |
| Owning Class Name | Application Class |
| Return Data Type | Scene Object Refnum data type |
| Invoke Node |
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| Available in Real-Time Operating System | Yes |
| Available in Run-Time Engine | Yes (Read/Write) |
| Remote access allowed | Yes |
Reads a 3D scene file that you create with the Scene:Write Scene File method. The file being read must have a .lvsg or .dae extension.
If you read a scene saved to disk with textures, this method attempts to load the textures from the location where Scene:Write Scene File created the external images.
Parameters
| Data type | Name | Required | Description |
|---|---|---|---|
| Scene:Read Scene File | Yes. Return value. | ||
| File | Yes | Specifies the filename for the 3D scene. The filename must end with a .lvsg or .dae extension.
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Uses
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Specific use cases for this method. |
History
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History information is needed. What changes have occurred over previous versions? |
| Version | Change(s) |
|---|---|
| More info to come. |
See Also
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Add links to internal wiki pages that would also help. |
External Links
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