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| [[Category: Property]] [[Category:VI Server Property]]
| | [[Category:VI Server Property]] |
Latest revision as of 13:45, 7 May 2020
| VI Server Property Information
|
| Property ID
|
2D877824
|
| Scope
|
Basic Development Environment
|
| Data Name
|
Specials.Texturing
|
| Short Name*
|
Specials.Texturing
|
| Long Name*
|
Specials:Texturing
|
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
|
| Owning Class ID
|
105
|
| Owning Class Name
|
SceneObject Class
|
| Data Type
|
Enum U16 data type
|
| Property Node
|
|
| Available in Real-Time Operating System | No |
| Available in Run-Time Engine | Yes |
| Loads the block diagram into memory | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Permissions | Read/Write |
| Remote access allowed | Yes |
| Settable when the VI is running | Yes |
Reads or writes whether a 3D object appears with a texture. This property must be set to On to apply textures to an object.
Values
| 0
|
Inherit Value—(Default) Inherits the texture of a parent object.
|
| 1
|
Off—Disables texturing, so LabVIEW cannot apply textures to the object.
|
| 2
|
On—Enables texturing, so LabVIEW can apply textures to the object.
|
Uses
History
| Version
|
Change(s)
|
|
More info to come.
|
See Also
External Links