| VI Server Property Information
|
| Property ID
|
276F0802
|
| Scope
|
Basic Development Environment
|
| Data Name
|
Diffuse Color
|
| Short Name*
|
DiffuseColor
|
| Long Name*
|
Diffuse Color
|
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
|
| Owning Class ID
|
106
|
| Owning Class Name
|
SceneLight Class
|
| Data Type
|
Numeric Cluster TypeDef data type
|
| Property Node
|
|
| Available in Real-Time Operating System | No |
| Available in Run-Time Engine | Yes |
| Loads the block diagram into memory | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Permissions | Read/Write |
| Remote access allowed | Yes |
| Settable when the VI is running | Yes |
Reads or writes the RGBA color of the diffuse lighting. A diffuse light originates at a specific point and scatters equally across the surface of any 3D object it encounters.
Elements
| Name
|
Description
|
| Red
|
Indicates the red value. Valid values include 0 through 1.
|
| Green
|
Indicates the green value. Valid values include 0 through 1.
|
| Blue
|
Indicates the blue value. Valid values include 0 through 1.
|
| Alpha
|
Indicates the Alpha value. Valid values include 0 through 1.
|
Uses
History
| Version
|
Change(s)
|
|
More info to come.
|
See Also
External Links