SceneGraphDisplay class/Projection.Perspective method
VI Server Method Information | |
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Method ID | 50F27003 |
Scope | Basic Development Environment |
Data Name | Projection.Perspective |
Short Name* | Projection.Perspective |
Long Name* | Projection:Perspective |
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
Owning Class ID | 100 |
Owning Class Name | SceneGraphDisplay Class |
Return Data Type | No return value |
Invoke Node | |
Available in Real-Time Operating System | No |
Available in Run-Time Engine | Yes (Read/Write) |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Remote access allowed | Yes |
Settable when the VI is running | Yes |
Sets coordinates to render the scene in a frustum-shaped view, where you specify an angle for the horizontal and vertical viewing fields. This projection causes objects closer to the camera to appear larger in size. This method is similar to the Projection:Frustum method.
Parameters
Uses
Specific use cases for this method. |
History
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Version | Change(s) |
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More info to come. |
See Also
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External Links
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