SceneGraphDisplay class/Projection.Perspective method

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VI Server Method Information
Method ID 50F27003
Scope Basic Development Environment
Data Name Projection.Perspective
Short Name* Projection.Perspective
Long Name* Projection:Perspective
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
Owning Class ID 100
Owning Class Name SceneGraphDisplay Class
Return Data Type No return value
Invoke Node Projection:Perspective
Available in Real-Time Operating SystemNo
Available in Run-Time EngineYes (Read/Write)
Loads the block diagram into memoryNo
Loads the front panel into memoryNo
Need to authenticate before useNo
Remote access allowedYes
Settable when the VI is runningYes

Sets coordinates to render the scene in a frustum-shaped view, where you specify an angle for the horizontal and vertical viewing fields. This projection causes objects closer to the camera to appear larger in size. This method is similar to the Projection:Frustum method.

Parameters

Data type Name Required Description
Single Float Field of View Yes
Single Float Aspect Ratio Yes
Single Float Near Clipping Plane Yes Specifies the clipping plane nearest the viewer. LabVIEW does not render objects that appear closer to the viewer than the specified Near Clipping Pane boundary.
Single Float Far Clipping Plane Yes Specifies the clipping plane farthest from the viewer. LabVIEW does not render objects that appear farther from the viewer than the specified Far Clipping Pane boundary.

Uses

History

Version Change(s)
LabVIEW 2018 More info to come.

See Also

External Links