SceneMesh class/Vertex Array property: Difference between revisions
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[[Category:VI Server Property]] |
Latest revision as of 13:44, 7 May 2020
VI Server Property Information | |
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Property ID | 62A43001 |
Scope | Basic Development Environment |
Data Name | Vertex Array |
Short Name* | VertexArray |
Long Name* | Vertex Array |
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
Owning Class ID | 118 |
Owning Class Name | SceneMesh Class |
Data Type | Numeric Cluster Array data type |
Property Node | ![]() |
Available in Real-Time Operating System | No |
Available in Run-Time Engine | Yes |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Permissions | Read Only |
Remote access allowed | Yes |
Settable when the VI is running | No |
Returns an array of the vertices that can be used by the mesh, as indexed by the Indices. Each vertex consists of an x, y, and z value.
This property is an array of clusters. Each cluster contains the following elements.
Name | Description |
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X | The x coordinate of the vertex. |
Y | The y coordinate of the vertex. |
Z | The z coordinate of the vertex. |
Uses
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Specific use cases for this property. |
History
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History information is needed. What changes have occurred over previous versions? |
Version | Change(s) |
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More info to come. |
See Also
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External Links
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