SceneObject class/Blending.Function.Destination property: Difference between revisions
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[[Category:VI Server Property]] | |||
Latest revision as of 13:44, 7 May 2020
| VI Server Property Information | |
|---|---|
| Property ID | 2D877806 |
| Scope | Basic Development Environment |
| Data Name | Blending.Function.Destination |
| Short Name* | Blending.Function.Destination |
| Long Name* | Blending:Function:Destination |
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
| Owning Class ID | 105 |
| Owning Class Name | SceneObject Class |
| Data Type | Enum U16 data type |
| Property Node | |
| Available in Real-Time Operating System | No |
| Available in Run-Time Engine | Yes |
| Loads the block diagram into memory | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Permissions | Read/Write |
| Remote access allowed | Yes |
| Settable when the VI is running | No |
Reads or writes the blend factor you apply to the color values of the currently stored pixels.
The following source and destination color components are described as (Rs, Gs, Bs, As) for source components and (Rd, Gd, Bd, Ad) for destination components.
The components have integer values between 0 and (kR, kG, kB, kA), where kR=2mR 1, kG=2mG 1, kB=2mB 1, and kA=2mA 1.
(mR, mG, mB, mA) is the number of bitplanes for each red, green, blue, and alpha value.
| 0 | Zero— (default) (0, 0, 0, 0) |
|---|---|
| 1 | One—(1, 1, 1, 1) |
| 2 | Source Color—(RS/kR, Gs/kG, Bs/kB, As/kA) |
| 3 | One Minus Source Color—(1, 1, 1, 1)−(RS/kR, Gs/kG, Bs/kB, As/kA) |
| 4 | Source Alpha—(As/kA, As/kA, As/kA, As/kA) |
| 5 | One Minus Source Alpha—(1, 1, 1, 1)−(As/kA, As/kA, As/kA, As/kA) |
| 6 | Destination Alpha—(Ad/kA, Ad/kA, Ad/kA, Ad/kA) |
| 7 | One Minus Destination Alpha—(1, 1, 1, 1)−(Ad/kA,Ad/kA, Ad/kA, Ad/kA) |
Uses
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Specific use cases for this property. |
History
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History information is needed. What changes have occurred over previous versions? |
| Version | Change(s) |
|---|---|
| More info to come. |
See Also
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Add links to internal wiki pages that would also help. |
External Links
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