SceneMesh class/Vertex Array property: Difference between revisions
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[[Category:VI Server Property]] | |||
Latest revision as of 13:44, 7 May 2020
| VI Server Property Information | |
|---|---|
| Property ID | 62A43001 |
| Scope | Basic Development Environment |
| Data Name | Vertex Array |
| Short Name* | VertexArray |
| Long Name* | Vertex Array |
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
| Owning Class ID | 118 |
| Owning Class Name | SceneMesh Class |
| Data Type | Numeric Cluster Array data type |
| Property Node | |
| Available in Real-Time Operating System | No |
| Available in Run-Time Engine | Yes |
| Loads the block diagram into memory | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Permissions | Read Only |
| Remote access allowed | Yes |
| Settable when the VI is running | No |
Returns an array of the vertices that can be used by the mesh, as indexed by the Indices. Each vertex consists of an x, y, and z value.
This property is an array of clusters. Each cluster contains the following elements.
| Name | Description |
|---|---|
| X | The x coordinate of the vertex. |
| Y | The y coordinate of the vertex. |
| Z | The z coordinate of the vertex. |
Uses
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Specific use cases for this property. |
History
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History information is needed. What changes have occurred over previous versions? |
| Version | Change(s) |
|---|---|
| More info to come. |
See Also
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Add links to internal wiki pages that would also help. |
External Links
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