SceneMesh class: Difference between revisions
Appearance
Started page |
(No difference)
|
Revision as of 00:39, 27 August 2019
| VI Server Class Information | |
|---|---|
| Return to VI Server Class Hierarchy | |
| Class Name | class |
| Class ID | {{{1}}} |
| Scope | |
| Class Inheritance |
This class is a top-level class. |
| Class Children | This class has no children. |
| |
This article is a stub. You can help LabVIEW Wiki by expanding it. Please improve this article if you can. |
The SceneMesh class is a class in the VI Server Class Hierarchy, (see also VI Server).
Properties
Show/Hide SceneMesh Properties Table
| Legend | |
|---|---|
| R/W | Readable/Writable Permissions |
| RTE | Available in the Run-Time Engine |
| Basic Development Environment | |
| VI Scripting | |
| Private | |
| Deprecated | |
| Property ID | Short Name (English) | Description | R/W | RTE |
|---|---|---|---|---|
| 62A43006 | ColorArray | Determines the RGBA color values that can be used by the mesh as defined by the Indices.
Elements Name Description Red Indicates the red value. Valid values include 0 through 1. Green Indicates the green value. Valid values include 0 through 1. Blue Indicates the blue value. Valid values include 0 through 1. Alpha Indicates the Alpha value. Valid values include 0 through 1. |
R | X |
| 62A43008 | ColorBindingMode | Returns the mode used to bind colors of the mesh to the representation. | R | X |
| 62A43000 | DrawMode | Returns the mode used to draw the mesh. | R | X |
| 62A4300A | Indices | Indexes the texture coordinates for the mesh. | R | X |
| 62A43003 | NormalArray | Returns the x, y, and z normal components that can be used by the mesh as indexed by the Indices.
Elements:
|
R | X |
| 62A43005 | NormalBindingMode | Returns the binding mode of the normals of the mesh. | R | X |
| 62A43009 | TextureCoordinates() | Defines the s and t texture space coordinates that can be used by the mesh as indexed by Indices.
Elements:
|
R | X |
| 62A4300B | DisplayList? | Sets whether the mesh uses display lists. | R/W | X |
| 62A43001 | VertexArray | Returns an array of the vertices that can be used by the mesh, as indexed by the Indices. Each vertex consists of an x, y, and z value.
This property is an array of clusters. Each cluster contains the following elements. Elements:
|
R | X |
Methods
Show/Hide SceneMesh Methods Table
| Legend | |
|---|---|
| RTE | Available in the Run-Time Engine |
| Basic Development Environment | |
| VI Scripting | |
| Private | |
| Deprecated | |
| Method ID | Short Name (English) | Description | RTE |
|---|---|---|---|
| 62A42C02 | DelaunayMesh | Generates a Delaunay triangulation mesh around an array of points. Use this method on an array of 3D points in which no two points share the same x and y values. | X |
| 62A42C00 | SetMeshParms | Sets the parameters that describe the mesh. Use this method to define how LabVIEW renders the 3D object to which you apply the mesh. If you do not specify a value for a parameter of this method, LabVIEW uses the current value of the parameter. | X |
| 62A42C01 | ShareArrays | Shares colors, normals, texture coordinates, and/or vertex arrays between meshes. | X |
Events
No Events for this class.
History
| |
History information is needed. What changes have occured over previous versions? |
| Version | Change(s) |
|---|---|
| More info to come. |