SceneObject class/Light.Set State method: Difference between revisions
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[[Category:VI Server Method]] | |||
Latest revision as of 14:15, 7 May 2020
| VI Server Method Information | |
|---|---|
| Method ID | 2D87741E |
| Scope | Basic Development Environment |
| Data Name | Light.Set State |
| Short Name* | Light.Set State |
| Long Name* | Light:Set State |
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
| Owning Class ID | 105 |
| Owning Class Name | SceneObject Class |
| Return Data Type | No return value |
| Invoke Node |
|
| Available in Real-Time Operating System | No |
| Available in Run-Time Engine | Yes (Read/Write) |
| Loads the block diagram into memory | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Remote access allowed | Yes |
| Settable when the VI is running | Yes |
Sets a state for the light.
Parameters
| Data type | Name | Required | Description |
|---|---|---|---|
| Light State | Yes | Specifies whether to enable the state of the light. | |
| Light Number | Yes | The number that identifies the light. The default is 0. |
Uses
| |
Specific use cases for this method. |
History
| |
History information is needed. What changes have occurred over previous versions? |
| Version | Change(s) |
|---|---|
| More info to come. |
See Also
| |
Add links to internal wiki pages that would also help. |
External Links
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Add links to external resources that would also help. |
