SceneObject class/Light.Add Light method: Difference between revisions
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! scope="row" style="text-align:Center;" | [[File: | ! scope="row" style="text-align:Center;" | [[File:SceneLight Refnum.png|frameless|border|SceneLight Refnum|link=SceneLight Refnum data type]][[File:SceneLight Refnum Indicator.png|frameless|border|SceneLight Refnum|link=SceneLight Refnum data type]] | ||
| '''Light''' | | '''Light''' | ||
| Yes | | Yes | ||
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[[Category:VI Server Method]] |
Latest revision as of 14:15, 7 May 2020
VI Server Method Information | |
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Method ID | 2D877425 |
Scope | Basic Development Environment |
Data Name | Light.Add Light |
Short Name* | Light.Add Light |
Long Name* | Light:Add Light |
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
Owning Class ID | 105 |
Owning Class Name | SceneObject Class |
Return Data Type | No return value |
Invoke Node | ![]() |
Available in Real-Time Operating System | No |
Available in Run-Time Engine | Yes (Read/Write) |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Remote access allowed | Yes |
Settable when the VI is running | Yes |
Reads or writes the light you add to a 3D scene. If you wire the Light output, you must close the reference when you no longer need it.
Parameters
Data type | Name | Required | Description |
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Light | Yes | The refnum input for the light you add to the 3D scene. |
Uses
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Specific use cases for this method. |
History
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History information is needed. What changes have occurred over previous versions? |
Version | Change(s) |
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More info to come. |
See Also
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External Links
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