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SceneMesh class/Texture Coordinates () property: Difference between revisions

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[[Category: Property]] [[Category:VI Server Property]]
[[Category:VI Server Property]]

Latest revision as of 13:44, 7 May 2020

VI Server Property Information
Property ID 62A43009
Scope Basic Development Environment
Data Name Texture Coordinate Array
Short Name* TextureCoordinates[]
Long Name* Texture Coordinates []
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
Owning Class ID 118
Owning Class Name SceneMesh Class
Data Type Numeric Cluster Array TypeDef data type

Numeric Cluster Array TypeDef

Property Node Texture Coordinates []
Available in Real-Time Operating SystemNo
Available in Run-Time EngineYes
Loads the block diagram into memoryNo
Loads the front panel into memoryNo
Need to authenticate before useNo
PermissionsRead Only
Remote access allowedYes
Settable when the VI is runningNo

Defines the s and t texture space coordinates that can be used by the mesh as indexed by Indices.

Elements
Name Description
S The s texture space coordinate.
T The t texture space coordinate.

Uses

History

Version Change(s)
LabVIEW 2018 More info to come.

See Also

External Links