SceneTexture class/Transformation.Rotate method: Difference between revisions
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Revision as of 21:29, 23 April 2020
| VI Server Method Information | |
|---|---|
| Method ID | 22C3400 |
| Scope | Basic Development Environment |
| Data Name | Transformation.Rotate |
| Short Name* | Transformation.Rotate |
| Long Name* | Transformation:Rotate |
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
| Owning Class ID | 111 |
| Owning Class Name | SceneTexture Class |
| Return Data Type | No return value |
| Invoke Node |
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| Available in Real-Time Operating System | No |
| Available in Run-Time Engine | Yes (Read/Write) |
| Loads the block diagram into memory | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Remote access allowed | Yes |
| Settable when the VI is running | Yes |
Rotates the texture by the specified number of radians. This method performs a relative rotation from the current orientation of the texture.
Parameters
| Data type | Name | Required | Description |
|---|---|---|---|
| Angle | Yes | Sets the angle in radians to use in the rotation. |
Uses
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Specific use cases for this method. |
History
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History information is needed. What changes have occurred over previous versions? |
| Version | Change(s) |
|---|---|
| More info to come. |
See Also
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Add links to internal wiki pages that would also help. |
External Links
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