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SceneObject class/Texture.Set Texture method: Difference between revisions

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! scope="row" style="text-align:Center;" | [[File:StringConstant Refnum.png|frameless|border|StringConstant Refnum|link=StringConstant Refnum data type]][[File:StringConstant Refnum Indicator.png|frameless|border|StringConstant Refnum|link=StringConstant Refnum data type]]
! scope="row" style="text-align:Center;" | [[File:SceneTexture Refnum.png|frameless|border|SceneTexture Refnum|link=SceneTexture Refnum data type]][[File:SceneTexture Refnum Indicator.png|frameless|border|SceneTexture Refnum|link=SceneTexture Refnum data type]]
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[[Category:Method]] [[Category:VI Server Method]]
[[Category:Method]]
[[Category:VI Server Method]]

Revision as of 21:03, 23 April 2020

VI Server Method Information
Method ID 2D877423
Scope Basic Development Environment
Data Name Texture.Set Texture
Short Name* Texture.Set Texture
Long Name* Texture:Set Texture
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE.
Owning Class ID 105
Owning Class Name SceneObject Class
Return Data Type No return value
Invoke Node Texture:Set Texture
Available in Real-Time Operating SystemNo
Available in Run-Time EngineYes (Read/Write)
Loads the block diagram into memoryNo
Loads the front panel into memoryNo
Need to authenticate before useNo
Remote access allowedYes
Settable when the VI is runningYes

Reads or writes the texture you apply to an object in a 3D scene.

Parameters

Data type Name Required Description
SceneTexture RefnumSceneTexture Refnum Texture Yes The refnum input for the texture you apply to the object.

Uses

History

Version Change(s)
LabVIEW 2018 More info to come.

See Also

External Links