SceneLight class/Exponent property: Difference between revisions
Appearance
Added new property page. |
m Category reorg |
||
| Line 41: | Line 41: | ||
{{ambox|text=Add links to external resources that would also help.}} | {{ambox|text=Add links to external resources that would also help.}} | ||
[[Category:VI Server Property]] | |||
Latest revision as of 13:44, 7 May 2020
| VI Server Property Information | |
|---|---|
| Property ID | 276F0807 |
| Scope | Basic Development Environment |
| Data Name | Exponent |
| Short Name* | Exponent |
| Long Name* | Exponent |
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
| Owning Class ID | 106 |
| Owning Class Name | SceneLight Class |
| Data Type | Single Float data type |
| Property Node | |
| Available in Real-Time Operating System | No |
| Available in Run-Time Engine | Yes |
| Loads the block diagram into memory | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Permissions | Read/Write |
| Remote access allowed | Yes |
| Settable when the VI is running | Yes |
Reads or writes the intensity distribution of the light. The intensity of the light changes as the direction of the light and the direction of the object differ. This property accepts values 0 to 128, where 0 means uniform distribution.
Uses
| |
Specific use cases for this property. |
History
| |
History information is needed. What changes have occurred over previous versions? |
| Version | Change(s) |
|---|---|
| More info to come. |
See Also
| |
Add links to internal wiki pages that would also help. |
External Links
| |
Add links to external resources that would also help. |