SceneGraphDisplay class/PickPoint method: Difference between revisions
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== History == | == History == | ||
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! Version | ! Version | ||
! Change(s) | ! Change(s) | ||
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|[[File: | |[[File:LV8-2013.png|frameless|border|64x64px|LabVIEW 8.6|link=LabVIEW 8.6]] | ||
| | | This method was added in [[LabVIEW 8.6]]. | ||
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== See Also == | == See Also == |
Latest revision as of 13:08, 19 May 2020
VI Server Method Information | |
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Method ID | 50F27008 |
Scope | Basic Development Environment |
Data Name | PickPoint |
Short Name* | PickPoint |
Long Name* | PickPoint |
* Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
Owning Class ID | 100 |
Owning Class Name | SceneGraphDisplay Class |
Return Data Type | Numeric Cluster data type |
Invoke Node | ![]() |
Available in Real-Time Operating System | Yes |
Available in Run-Time Engine | Yes (Read/Write) |
Loads the block diagram into memory | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Remote access allowed | Yes |
Settable when the VI is running | Yes |
Given an x and y coordinate, casts a ray through the 3D scene and returns the x, y, and z-coordinates of the first object the ray intersects.
Parameters
Uses
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Specific use cases for this method. |
History
Version | Change(s) |
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This method was added in LabVIEW 8.6. |
See Also
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Add links to internal wiki pages that would also help. |
External Links
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Add links to external resources that would also help. |