SceneGraphDisplay class/PickPoint method: Difference between revisions
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== History == | == History == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Version | ! Version | ||
! Change(s) | ! Change(s) | ||
|- | |- | ||
|[[File: | |[[File:LV8-2013.png|frameless|border|64x64px|LabVIEW 8.6|link=LabVIEW 8.6]] | ||
| | | This method was added in [[LabVIEW 8.6]]. | ||
|} | |} | ||
== See Also == | == See Also == | ||
Latest revision as of 13:08, 19 May 2020
| VI Server Method Information | |
|---|---|
| Method ID | 50F27008 |
| Scope | Basic Development Environment |
| Data Name | PickPoint |
| Short Name* | PickPoint |
| Long Name* | PickPoint |
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
| Owning Class ID | 100 |
| Owning Class Name | SceneGraphDisplay Class |
| Return Data Type | Numeric Cluster data type |
| Invoke Node |
|
| Available in Real-Time Operating System | Yes |
| Available in Run-Time Engine | Yes (Read/Write) |
| Loads the block diagram into memory | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Remote access allowed | Yes |
| Settable when the VI is running | Yes |
Given an x and y coordinate, casts a ray through the 3D scene and returns the x, y, and z-coordinates of the first object the ray intersects.
Parameters
Uses
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Specific use cases for this method. |
History
| Version | Change(s) |
|---|---|
| This method was added in LabVIEW 8.6. |
See Also
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Add links to internal wiki pages that would also help. |
External Links
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Add links to external resources that would also help. |
