SubWizard class: Difference between revisions
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Latest revision as of 02:06, 8 May 2020
| VI Server Class Information | |
|---|---|
| Return to VI Server Class Hierarchy | |
| Class Name | SubWizard class |
| Class ID | 16463 |
| Scope | VI Scripting |
| Class Inheritance |
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| Class Children | |
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This article is a stub. You can help LabVIEW Wiki by expanding it. Please improve this article if you can. |
The SubWizard class is a class in the VI Server Class Hierarchy, (see also VI Server).
Properties
Show/Hide SubWizard Properties Table
| Legend | |
|---|---|
| R/W | Readable/Writable Permissions |
| RTE | Available in the Run-Time Engine |
| Basic Development Environment | |
| VI Scripting | |
| Private | |
| Deprecated | |
| Property ID | Long Name (English) | Description | R/W | RTE |
|---|---|---|---|---|
| 31942C00 | Locked Objects | Returns an array of references to all objects locked by the wizard. | Read Only | Yes |
Methods
Show/Hide SubWizard Properties Table
| Legend | |
|---|---|
| RTE | Available in the Run-Time Engine |
| Basic Development Environment | |
| VI Scripting | |
| Private | |
| Deprecated | |
| Method ID | Long Name (English) | Description | RTE |
|---|---|---|---|
| 31942800 | Lock Object | Adds the specified object to the SubWizard list of locked objects. | Yes (Read/Write) |
| 31942801 | Unlock Object | Unlocks panel objects. If the Objects parameter is not wired, the currently selected objects are unlocked. | Yes (Read/Write) |
| 31942802 | Is Locked By Me | Returns a value of TRUE if the object is in the SubWizard list of locked objects. | Yes (Read/Write) |
| 31942803 | Lock Const | Adds a diagram constant to a SubWizard list of locked objects. | Yes (Read/Write) |
| 31942804 | Unlock Const | Removes a diagram constant from a SubWizard list of locked objects | Yes (Read/Write) |
Events
This class has no events or it inherits events from its parent: Generic Class.
History
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History information is needed. What changes have occurred over previous versions? |
| Version | Change(s) |
|---|---|
| More info to come. |