SceneGraphDisplay class/Projection.Frustum method: Difference between revisions
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Revision as of 17:13, 28 April 2020
| VI Server Method Information | |
|---|---|
| Method ID | 50F27005 |
| Scope | Basic Development Environment |
| Data Name | Projection.Frustum |
| Short Name* | Projection.Frustum |
| Long Name* | Projection:Frustum |
| * Displayed here in English. Short and Long names appear in the language of the LabVIEW IDE. | |
| Owning Class ID | 100 |
| Owning Class Name | SceneGraphDisplay Class |
| Return Data Type | No return value |
| Invoke Node |
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| Available in Real-Time Operating System | No |
| Available in Run-Time Engine | Yes (Read/Write) |
| Loads the block diagram into memory | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Remote access allowed | Yes |
| Settable when the VI is running | Yes |
Sets coordinates to render the scene in a frustum-shaped view. This projection causes objects farther from the camera to appear smaller.
Parameters
Uses
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Specific use cases for this method. |
History
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History information is needed. What changes have occurred over previous versions? |
| Version | Change(s) |
|---|---|
| More info to come. |
See Also
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Add links to internal wiki pages that would also help. |
External Links
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