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	<id>https://labviewwiki.org/w/index.php?action=history&amp;feed=atom&amp;title=SceneMesh_class%2FSet_Mesh_Parameters_method</id>
	<title>SceneMesh class/Set Mesh Parameters method - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://labviewwiki.org/w/index.php?action=history&amp;feed=atom&amp;title=SceneMesh_class%2FSet_Mesh_Parameters_method"/>
	<link rel="alternate" type="text/html" href="https://labviewwiki.org/w/index.php?title=SceneMesh_class/Set_Mesh_Parameters_method&amp;action=history"/>
	<updated>2026-04-20T17:55:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://labviewwiki.org/w/index.php?title=SceneMesh_class/Set_Mesh_Parameters_method&amp;diff=23028&amp;oldid=prev</id>
		<title>Q: Category reorg</title>
		<link rel="alternate" type="text/html" href="https://labviewwiki.org/w/index.php?title=SceneMesh_class/Set_Mesh_Parameters_method&amp;diff=23028&amp;oldid=prev"/>
		<updated>2020-05-07T14:15:23Z</updated>

		<summary type="html">&lt;p&gt;Category reorg&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:15, 7 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ambox|text=Add links to external resources that would also help.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ambox|text=Add links to external resources that would also help.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Q</name></author>
	</entry>
	<entry>
		<id>https://labviewwiki.org/w/index.php?title=SceneMesh_class/Set_Mesh_Parameters_method&amp;diff=19245&amp;oldid=prev</id>
		<title>Q: Added new method page.</title>
		<link rel="alternate" type="text/html" href="https://labviewwiki.org/w/index.php?title=SceneMesh_class/Set_Mesh_Parameters_method&amp;diff=19245&amp;oldid=prev"/>
		<updated>2020-05-01T13:59:07Z</updated>

		<summary type="html">&lt;p&gt;Added new method page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{VIServerMethod&lt;br /&gt;
| classid = 118&lt;br /&gt;
| methodid = 62A42C00&lt;br /&gt;
| scope=basic&lt;br /&gt;
| dataname = SetMeshParms&lt;br /&gt;
| shortname = SetMeshParms&lt;br /&gt;
| longname = Set Mesh Parameters&lt;br /&gt;
| datatypeimage = none&lt;br /&gt;
| datatype = No return value&lt;br /&gt;
| invokenodeimage = SceneMesh-Set Mesh Parameters.png&lt;br /&gt;
| availableinrealtime = No&lt;br /&gt;
| availableinruntime = Yes (Read/Write)&lt;br /&gt;
| loadsbd = No&lt;br /&gt;
| loadsfp = No&lt;br /&gt;
| needsauthentication = No&lt;br /&gt;
| remoteallowed = Yes&lt;br /&gt;
| settablewhenrunning = Yes&lt;br /&gt;
|}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
Sets the parameters that describe the [[mesh]]. Use this method to define how LabVIEW renders the 3D object to which you apply the mesh. If you do not specify a value for a parameter of this method, LabVIEW uses the current value of the parameter.&lt;br /&gt;
==Parameters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;column&amp;quot; style=&amp;quot;text-align:Center;&amp;quot; | Data type&lt;br /&gt;
! scope=&amp;quot;column&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;column&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | Required&lt;br /&gt;
! scope=&amp;quot;column&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Center;&amp;quot; | [[File:Enum U16.png|frameless|border|Enum U16|link=Enum U16 data type]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Draw Mode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No &lt;br /&gt;
| Specifies the mode LabVIEW uses to draw the mesh. The mode determines how LabVIEW interprets the data you wire to Vertex Array.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Center;&amp;quot; | [[File:Numeric Cluster Array.png|frameless|border|Numeric Cluster Array|link=Numeric Cluster Array data type]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vertex Array&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No &lt;br /&gt;
| Sets the x, y, and z values that define the array of vertices of the mesh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Center;&amp;quot; | [[File:U32 Array.png|frameless|border|U32 Array|link=U32 Array data type]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Indices&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No &lt;br /&gt;
| Determines the order in which LabVIEW processes the data in each of the arrays of the mesh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Center;&amp;quot; | [[File:Enum U16.png|frameless|border|Enum U16|link=Enum U16 data type]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Color Binding Mode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No &lt;br /&gt;
| Specifies the mode used to bind color to the mesh. The mode determines how LabVIEW assigns the color you specified in Color Array.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Center;&amp;quot; | [[File:Numeric Cluster Array.png|frameless|border|Numeric Cluster Array|link=Numeric Cluster Array data type]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Color Array&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No &lt;br /&gt;
| Specifies the RGBA color value for the color that Color Binding Mode applies to the 3D object.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Center;&amp;quot; | [[File:Enum U16.png|frameless|border|Enum U16|link=Enum U16 data type]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Normal Binding Mode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No &lt;br /&gt;
| Sets the binding mode for the normal vectors of the mesh. The mode determines how LabVIEW assigns the normals specified by Normal Array to the 3D object. Normals determine how lights in a 3D scene affect the rendering of a 3D object.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Center;&amp;quot; | [[File:Numeric Cluster Array.png|frameless|border|Numeric Cluster Array|link=Numeric Cluster Array data type]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Normal Array&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No &lt;br /&gt;
| Sets the x, y, and z values that define the array of normals that Normal Binding Mode applies to the 3D object.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Center;&amp;quot; | [[File:Numeric Cluster Array.png|frameless|border|Numeric Cluster Array|link=Numeric Cluster Array data type]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Texture Coordinate Array&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No &lt;br /&gt;
| Sets the s and t coordinates that define how to apply a texture to the mesh. You must assign a texture to the mesh for this array to have meaning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
{{ambox|text=Specific use cases for this method.}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{ambox|text=History information is needed.  What changes have occurred over previous versions?}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Change(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LV2018.png|frameless|border|64x64px|LabVIEW 2018|link=LabVIEW 2018]]&lt;br /&gt;
|More info to come.&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{ambox|text=Add links to internal wiki pages that would also help.}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{ambox|text=Add links to external resources that would also help.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Method]] [[Category:VI Server Method]]&lt;/div&gt;</summary>
		<author><name>Q</name></author>
	</entry>
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