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	<id>https://labviewwiki.org/w/index.php?action=history&amp;feed=atom&amp;title=SceneMesh_class%2FDraw_Mode_property</id>
	<title>SceneMesh class/Draw Mode property - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://labviewwiki.org/w/index.php?action=history&amp;feed=atom&amp;title=SceneMesh_class%2FDraw_Mode_property"/>
	<link rel="alternate" type="text/html" href="https://labviewwiki.org/w/index.php?title=SceneMesh_class/Draw_Mode_property&amp;action=history"/>
	<updated>2026-04-20T18:00:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://labviewwiki.org/w/index.php?title=SceneMesh_class/Draw_Mode_property&amp;diff=21259&amp;oldid=prev</id>
		<title>Q: Category reorg</title>
		<link rel="alternate" type="text/html" href="https://labviewwiki.org/w/index.php?title=SceneMesh_class/Draw_Mode_property&amp;diff=21259&amp;oldid=prev"/>
		<updated>2020-05-07T13:44:22Z</updated>

		<summary type="html">&lt;p&gt;Category reorg&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:44, 7 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ambox|text=Add links to external resources that would also help.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ambox|text=Add links to external resources that would also help.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Property]] &lt;/del&gt;[[Category:VI Server Property]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:VI Server Property]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Q</name></author>
	</entry>
	<entry>
		<id>https://labviewwiki.org/w/index.php?title=SceneMesh_class/Draw_Mode_property&amp;diff=19251&amp;oldid=prev</id>
		<title>Q: Added new property page.</title>
		<link rel="alternate" type="text/html" href="https://labviewwiki.org/w/index.php?title=SceneMesh_class/Draw_Mode_property&amp;diff=19251&amp;oldid=prev"/>
		<updated>2020-05-01T14:16:50Z</updated>

		<summary type="html">&lt;p&gt;Added new property page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{VIServerProperty&lt;br /&gt;
| classid = 118&lt;br /&gt;
| propertyid = 62A43000&lt;br /&gt;
| scope=basic&lt;br /&gt;
| dataname = Draw Mode&lt;br /&gt;
| shortname = DrawMode&lt;br /&gt;
| longname = Draw Mode&lt;br /&gt;
| datatypeimage = Enum U16.png&lt;br /&gt;
| datatype = Enum U16&lt;br /&gt;
| propertynodeimage = SceneMesh-Draw Mode.png&lt;br /&gt;
&lt;br /&gt;
| availableinrealtime = No&lt;br /&gt;
| availableinruntime = Yes &lt;br /&gt;
| loadsbd = No&lt;br /&gt;
| loadsfp = No&lt;br /&gt;
| needsauthentication = No&lt;br /&gt;
| permissions = Read Only&lt;br /&gt;
| remoteallowed = Yes&lt;br /&gt;
| settablewhenrunning = No&lt;br /&gt;
|}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
Returns the mode used to draw the mesh.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;text-align:Left;&amp;quot; | Values&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | 0&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Points&amp;#039;&amp;#039;&amp;#039;&amp;amp;#8212;LabVIEW draws a point at each of the &amp;lt;em&amp;gt;n&amp;lt;/em&amp;gt; vertices.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | 1&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lines&amp;#039;&amp;#039;&amp;#039;&amp;amp;#8212;LabVIEW draws the mesh as a series of unconnected line segments. A line connects vertices 0 and 1, a second line connects vertices 2 and 3, and so on.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | 2&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Line Strip&amp;#039;&amp;#039;&amp;#039;&amp;amp;#8212;LabVIEW draws the mesh as a series of connected lines. The line between vertices 0 and 1 connects to the line between vertices 1 and 2, and so on.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | 3&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Line Loop&amp;#039;&amp;#039;&amp;#039;&amp;amp;#8212;Similar to &amp;#039;&amp;#039;&amp;#039;Line Strip&amp;#039;&amp;#039;&amp;#039;, LabVIEW draws the mesh as a series of connected lines, but connects the final vertex back to the original vertex, completing a loop.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | 4&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Triangles&amp;#039;&amp;#039;&amp;#039;&amp;amp;#8212;LabVIEW draws the mesh using a series of triangles with points defined by groups of three vertices.  The first triangle connects vertices 0, 1, and 2, the second triangle connects vertices 3, 4, and 5, and so on. If the total number of vertices in the mesh is not a multiple of 3, LabVIEW ignores the final one or two vertices.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | 5&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Triangle Strip&amp;#039;&amp;#039;&amp;#039;&amp;amp;#8212;LabVIEW draws the mesh using a series of conjoined triangles that form part of a surface. The first triangle connects vertices 0, 1, and 2, the second triangle connects vertices 2, 1, and 3, and so on. The ordering preserves the orientation of the triangles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | 6&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Triangle Fan&amp;#039;&amp;#039;&amp;#039;&amp;amp;#8212;Similar to &amp;#039;&amp;#039;&amp;#039;Triangle Strip&amp;#039;&amp;#039;&amp;#039;, LabVIEW draws the mesh using a series of conjoined triangles, but with a different ordering of the mesh&amp;#039;s vertices. The first triangle connects vertices 0, 1, and 2, the second triangle connects vertices 0, 2, and 3, and so on to create a fan shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | 7&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quads&amp;#039;&amp;#039;&amp;#039;&amp;amp;#8212;LabVIEW draws the mesh using a series of quadrilaterals. The first quad connects vertices 0, 1, 2, and 3, the second quad connects vertices 4, 5, 6, and 7, and so on. If the total number of vertices is not a multiple of 4, LabVIEW ignores the final one, two, or three vertices.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | 8&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quad Strip&amp;#039;&amp;#039;&amp;#039;&amp;amp;#8212;LabVIEW draws the mesh using a series of conjoined quadrilaterals. The first quad connects vertices 0, 1, 3, and 2, the second quad connects vertices 2, 3, 5, and 4, and so on. If the total number of vertices is odd, LabVIEW ignores the final vertex.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:Left;&amp;quot; | 9&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Polygon&amp;#039;&amp;#039;&amp;#039;&amp;amp;#8212;LabVIEW draws the mesh as a polygon, connecting all vertices in the mesh and filling the space between them. To use this draw mode, the polygon must be convex and must not intersect itself at any point.&lt;br /&gt;
|}&lt;br /&gt;
== Uses ==&lt;br /&gt;
{{ambox|text=Specific use cases for this property.}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{ambox|text=History information is needed.  What changes have occurred over previous versions?}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Change(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LV2018.png|frameless|border|64x64px|LabVIEW 2018|link=LabVIEW 2018]]&lt;br /&gt;
|More info to come.&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{ambox|text=Add links to internal wiki pages that would also help.}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{ambox|text=Add links to external resources that would also help.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Property]] [[Category:VI Server Property]]&lt;/div&gt;</summary>
		<author><name>Q</name></author>
	</entry>
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