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	<id>https://labviewwiki.org/w/index.php?action=history&amp;feed=atom&amp;title=Abstraction</id>
	<title>Abstraction - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://labviewwiki.org/w/index.php?action=history&amp;feed=atom&amp;title=Abstraction"/>
	<link rel="alternate" type="text/html" href="https://labviewwiki.org/w/index.php?title=Abstraction&amp;action=history"/>
	<updated>2026-04-22T11:48:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://labviewwiki.org/w/index.php?title=Abstraction&amp;diff=28521&amp;oldid=prev</id>
		<title>Q: Category reorg</title>
		<link rel="alternate" type="text/html" href="https://labviewwiki.org/w/index.php?title=Abstraction&amp;diff=28521&amp;oldid=prev"/>
		<updated>2020-06-17T21:12:06Z</updated>

		<summary type="html">&lt;p&gt;Category reorg&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 17 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.ni.com/webcast/3431/en/ Hardware Abstraction Layer (HAL)] by Elijah Kerry - [https://forums.ni.com/t5/LabVIEW-Development-Best/Measurement-Abstraction-Plugin-Framework-with-Optional-TestStand/ta-p/3531389 Plugin Framework]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.ni.com/webcast/3431/en/ Hardware Abstraction Layer (HAL)] by Elijah Kerry - [https://forums.ni.com/t5/LabVIEW-Development-Best/Measurement-Abstraction-Plugin-Framework-with-Optional-TestStand/ta-p/3531389 Plugin Framework]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.youtube.com/watch?v=qrzBYIrA-cs JKI Hardware Abstraction Video].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.youtube.com/watch?v=qrzBYIrA-cs JKI Hardware Abstraction Video].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Frameworks]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Q</name></author>
	</entry>
	<entry>
		<id>https://labviewwiki.org/w/index.php?title=Abstraction&amp;diff=5737&amp;oldid=prev</id>
		<title>Hooovahh at 15:33, 30 November 2018</title>
		<link rel="alternate" type="text/html" href="https://labviewwiki.org/w/index.php?title=Abstraction&amp;diff=5737&amp;oldid=prev"/>
		<updated>2018-11-30T15:33:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:33, 30 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Abstraction is a concept of software design which places the complexity of various parts of the application into its own self contained [[Object_oriented_software|objects].  This is mostly commonly used on Hardware Abstraction Layers, which can allow for communicating with various hardware devices which all have common interfaces but have specific implementations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Abstraction is a concept of software design which places the complexity of various parts of the application into its own self contained [[Object_oriented_software|objects&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;].  This is mostly commonly used on Hardware Abstraction Layers, which can allow for communicating with various hardware devices which all have common interfaces but have specific implementations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links  ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links  ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hooovahh</name></author>
	</entry>
	<entry>
		<id>https://labviewwiki.org/w/index.php?title=Abstraction&amp;diff=5736&amp;oldid=prev</id>
		<title>Hooovahh at 15:33, 30 November 2018</title>
		<link rel="alternate" type="text/html" href="https://labviewwiki.org/w/index.php?title=Abstraction&amp;diff=5736&amp;oldid=prev"/>
		<updated>2018-11-30T15:33:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:33, 30 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Abstraction is a concept of software design which places the complexity of various parts of the application into its own self contained objects.  This is mostly commonly used on Hardware Abstraction Layers, which can allow for communicating with various hardware devices which all have common interfaces but have specific implementations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Abstraction is a concept of software design which places the complexity of various parts of the application into its own self contained &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Object_oriented_software|&lt;/ins&gt;objects&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;.  This is mostly commonly used on Hardware Abstraction Layers, which can allow for communicating with various hardware devices which all have common interfaces but have specific implementations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links  ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links  ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hooovahh</name></author>
	</entry>
	<entry>
		<id>https://labviewwiki.org/w/index.php?title=Abstraction&amp;diff=5735&amp;oldid=prev</id>
		<title>Hooovahh: Created page with &quot;Abstraction is a concept of software design which places the complexity of various parts of the application into its own self contained objects.  This is mostly commonly used...&quot;</title>
		<link rel="alternate" type="text/html" href="https://labviewwiki.org/w/index.php?title=Abstraction&amp;diff=5735&amp;oldid=prev"/>
		<updated>2018-11-30T15:32:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Abstraction is a concept of software design which places the complexity of various parts of the application into its own self contained objects.  This is mostly commonly used...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Abstraction is a concept of software design which places the complexity of various parts of the application into its own self contained objects.  This is mostly commonly used on Hardware Abstraction Layers, which can allow for communicating with various hardware devices which all have common interfaces but have specific implementations.&lt;br /&gt;
&lt;br /&gt;
== External Links  ==&lt;br /&gt;
*[https://forums.ni.com/t5/Abstraction-Distraction/gp-p/grp-3010 Abstraction Distraction].&lt;br /&gt;
*[http://www.ni.com/webcast/3431/en/ Hardware Abstraction Layer (HAL)] by Elijah Kerry - [https://forums.ni.com/t5/LabVIEW-Development-Best/Measurement-Abstraction-Plugin-Framework-with-Optional-TestStand/ta-p/3531389 Plugin Framework]&lt;br /&gt;
*[https://www.youtube.com/watch?v=qrzBYIrA-cs JKI Hardware Abstraction Video].&lt;/div&gt;</summary>
		<author><name>Hooovahh</name></author>
	</entry>
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